Seeking a 2026 systems engineering internship available from february · netherlands / remote ok get in touch →
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max gerlach · systems engineering student · student pilot

I turn requirements into systems that people actually use.

I study systems engineering in the netherlands, train as a student pilot, and ship software in public. I run Probably Labs, my one-person studio, where a TikTok effect reached 2 million people.

see the work résumé ↗

how i work

Engineering is mostly deciding what not to build. I work the same loop on everything — pilot training taught me that.

  1. 01

    Define

    Write the requirement in one sentence. If I can't, the project isn't scoped yet.

  2. 02

    Design

    Break it into interfaces, then decide which parts I build versus reuse. Reuse is a decision, not a shortcut.

  3. 03

    Integrate

    Wire the pieces together and make them observable. Integration is where systems fail, so it's where I test hardest.

  4. 04

    Verify

    Test against the requirement, not against my code. Real users are the final verification step — 2M of them found bugs I never would have.

  5. 05

    Iterate

    Ship, watch what happens, change it. Repeat until the requirement is met, then move on.

case studies

    1. effects · shippedsolo — design, build, ship

      TikTok effect · 2M users, 80M views

      Requirement: build an effect that strangers use more than once.

      problem
      Most effects get opened once and dropped. Retention, not reach, was the actual target.
      what i did
      Built it in Effect House, tested iterations on my own account first, and rewrote the trigger twice based on where people bailed. Kept it simple enough to run on a mid-range phone.
      verification
      Watched behaviour in analytics rather than trusting a feeling. 2M unique users, 80M views — and the numbers drove every change.
      what i'd change
      Version it from the start. Post-hoc iteration on a shipped effect is slow, and I lost time re-rolling out changes.
    2. games · activefounder, scripter, builder

      Probably Labs

      Requirement: ship a Roblox game as a one-person studio, without publishers or a budget.

      problem
      Solo means no QA team, no art budget, no second opinion. Every defect ships straight to players.
      what i did
      Own the whole lifecycle in Luau: scripting, map design, playtesting. I run short cycles and treat player reports as free verification.
      verification
      Playtest with real players early, on purpose. It's the fastest way to find the requirement I failed to write down.
      what i'd change
      Write test cases before features. I currently discover requirements through bugs, which works but costs more.
    3. web · livesolo — design and build

      Small websites

      Requirement: fast, accessible pages that work without a build step.

      problem
      Most small sites ship with a framework, a bundler and a hundred dependencies for a page with three sections.
      what i did
      Hand-written semantic HTML, CSS and vanilla JS. This site is the example: no framework, no build, deploys from a git push.
      verification
      Checked in DevTools, on a phone viewport, at 1920px, plus keyboard and reduced-motion passes. Layout adapts rather than breaking.
      what i'd change
      Add automated checks so I catch regressions instead of spotting them by hand.

    student pilot

    I'm training toward my student pilot licence. Flying is the strictest systems thinking course I could get: defined procedures, checklists, brief-and-confirm discipline, and decisions made with incomplete information.

    That maps directly onto engineering work. I run checklists before releases, I brief requirements before building, and I debrief after shipping — same loop, higher stakes.

    • disciplineprocedure first, then speed
    • under uncertaintydecide, document, revisit
    • checklistsused before every release
    • debriefswhat changed and why

    github / live, newest first

    all repos ↗

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    tools

    languages & tools

    tools i use

    github activity

    github streak for max

    contact

    Looking for a 2026 systems engineering internship, or just want to talk about systems? Email is best.

    mgerlach0168
    @gmail.com